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PRESS KIT

Everything a journalist or editor needs to write about Ding! in 60 seconds.

At a glance

  • Name: Ding! Operator Wanted
  • Developer: Pratik Mukerji (solo, Switzerland)
  • Platforms: iOS, Android, Web (free public demo)
  • Genre: Premium puzzle · dispatch · narrative
  • Release: TBD 2026
  • Price: Free to start (5 levels), USD 4.99 one-time IAP unlocks all 33 levels
  • Languages: English, German, French, Italian
  • Engine: Flutter (Dart) — same codebase on all three platforms
  • Contact: pratik@mukerjimedia.ch
  • Web demo: ding.mukerjimedia.ch

The hook (one sentence)

An elevator-dispatch puzzle game across five eras of the Vertical Transit Authority. 33 hand-tuned levels and an endless Rush Hour mode. Your onboarding goes exactly to plan — the Authority is very pleased. The Authority is usually pleased.

Closest editorial reference points for press: Papers, Please × A Little to the Left × Inscryption.

What makes it different

There is no other premium narrative pixel-art elevator game on mobile. Existing competitors are either ad-laden simulators, abandoned indie experiments, or paid-once games with no atmosphere. Ding leans hard into craft: pixel-art narration with personality and an agenda, an original chiptune soundtrack, CRT-static transitions between acts, and a combo system whose top tier (the “BALANCED” 2×outs multiplier) turns dispatch into improvised choreography.

Five things to mention in a review

  1. The Vertical Transit Authority — a fictional corporate landlord whose chipper 1950s training program is not quite as settled as it lets on.
  2. Five eras, five looks — each pack restyles the whole machine, from brass postwar cars to gilded Belle Époque and stranger decades after. One dispatch loop, escalating texture.
  3. The BALANCED multiplier — when you exchange equal passengers in and out at the same floor, the score multiplier is 2 × outs, instead of the combo tier. Turns crowded floors into improvised choreography.
  4. No ads, no analytics, no tracking, no subscriptions. One free pack, one one-time unlock for the rest, forever. The privacy policy is genuinely under 250 words because there is nothing to disclose.
  5. Built-in accessibility — reduce-motion, colorblind-friendly cues, haptics, all reachable from one pause-menu row.

Boilerplate

Ding! Operator Wanted is a premium pixel-art elevator-dispatch puzzle game across 33 hand-tuned levels and five themed eras — postwar offices, 1900s grand hotels, apartments where the calls don’t always add up, classified bunkers, and a future the Authority won’t date. Made by one person in Switzerland, it launches at $4.99 with no ads, no tracking, and no subscriptions. The first five levels are free to try; one purchase unlocks the rest forever. iOS · Android · Web.

Quote bank (use freely)

“I wanted to make a game that respects your time — no daily login bonuses, no energy meters, no ads. You pay once, the game ends when you finish level 33, and that’s the deal. The texture is in the narrators.”

— Pratik Mukerji

“Papers, Please showed a mundane job can carry a whole story. A Little to the Left proved tidy, tactile puzzles are their own reward. Inscryption proved a narrator can quietly change what you think the game is. Ding sits where those three meet.”

— Pratik Mukerji

Assets & downloads

Direct downloads of branding artefacts. Higher-res key art, portrait crops, and the 12-second App Preview MP4 will be added as they are captured — email pratik@mukerjimedia.ch for anything missing.

  • Feature graphic (1024×500, PNG) — Play Store hero
  • App icon (SVG)
  • App icon preview (PNG)
  • OG share card (1200×630, PNG)
  • Screenshot — title · play · briefing · results · service record

Pitch contact

Outlet-tailored pitch templates (Pocket Tactics, TouchArcade, 9to5Mac, AppleVis, Apple Editorial) are in the press-kit source. For the right angle for your outlet, just write — pratik@mukerjimedia.ch. Review codes available on request once the iOS build is in TestFlight.

Ding! Operator Wanted is an independent project by Mukerji Media.
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